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Agents for Games and Simulations II - Trends in Techniques, Concepts and Design

de Springer Berlin
État : Neuf
67,56 €
TVA incluse - Livraison GRATUITE
Springer Berlin Agents for Games and Simulations II - Trends in Techniques, Concepts and Design
Springer Berlin - Agents for Games and Simulations II - Trends in Techniques, Concepts and Design

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Livraison : entre 2021-04-26 et 2021-04-28
Vente et expédition: Dodax EU

La description

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games.


This state-of-the-art survey contains a collection of papers presented at AGS 2010;  the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.


Détails du produit

Commentaire illustrations:
X, 206 p.
Remarks:
State of the art results in research on agents for games and simulations
Forms an overview for anyone who wants to combine agent technology with (serious) games
The papers focus on architectures combining agents and game engines; training aspects of the games; as well as on social and organizational aspects of games and agents.
Type de média:
Buch
Éditeur:
Springer Berlin
Langues:
Englisch
Nombre de pages:
206
Sommaire:
This book contains papers presented at AGS 2010, the Second International Workshop on Agents for Games and Simulations. It examines architectures combining agents and game engines, the training aspects of games, and social and organizational aspects of games.

Données de base

Type d'produit:
Paperback book
Date de publication:
14 janvier 2011
Dimensions du colis:
0.234 x 0.156 x 0.014 m; 0.222 kg
GTIN:
09783642181801
DUIN:
63BFN2DNNKF
67,56 €
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