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Description

With hardware capabilities and customer expectations rising every new game console generation, efficient visibility algorithms become a more and more crucial part of every modern rendering engine. Although GPUs built into the consoles become better each generation, game developers are always striving to get more performance and better quality out of a game console. Therefore it is a must to employ powerful visibility algorithms which allow the developers to render more complex scenes while maintaining smooth framerates. This book explores whether current state-of-the-art visibility algorithms can be used on game consoles, and describes the layers of abstraction needed in developing a multi-platform rendering engine. This book focuses on the design and implementation of a rendering engine for major current-gen platforms, such as Microsoft Windows, the Microsoft XBox360, Sony's PlayStation 3 and the Nintendo Wii, dealing with the vastly different platform architectures. It shows how visibility algorithms are developed and integrated into the rendering engine, and enhanced and tailored to specific hardware needs and capabilities.

Contributeurs

Auteur Stefan Reinalter

Détails sur le produit

DUIN 1ES1127UOFO

GTIN 9783639347500

Langues Anglais

Nombre de pages 116

Type de produit Livre de Poche

Visibility in a Real-World Cross-Platform Game Engine

Extending CHC++ to Game Consoles

Stefan Reinalter

45,79 €

Vendeur: Dodax EU

Date de livraison: entre mardi, 3. juillet et jeudi, 5. juillet

État: Neuf

TVA incluse - Livraison GRATUITE
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45,79 €
TVA incluse - Livraison GRATUITE